Bare Bones IK

Step 1a
Create a NURBS Cylinder.

Select the NURBS:Cylinder... menu item.

Step 1b
Create a NURBS Cylinder.

Click the OK button to accept the default settings.

Step 2
Create an IK Chain.

Select the Special:Inverse Kinematics:IK Chain... menu item.

Step 2b
Create an IK Chain.

Click the OK button to accept the default settings.

Step 3
Select the IK Chain Root.

Expand the Objects attribute group. Click on the IK_Chain_root attribute to select it.

Step 4
Position the IK Chain.

In the Right view, move the IK chain so that it is centered within the cylinder.

Step 5a
Apply the bone deformer.

In the Attribute Manager, select the Cylinder. Then, select the Edit NURBS:Add Modifier:Bone Deformer menu item.

Step 5b
Apply the bone deformer.

The Prompt in the bottom left corner of the screen will ask you to select which IK Root to use.

Step 6
Select the IK Root.

In the Attribute Manager, click on the IK_Chain_root attribute to select it.

Step 7
Select a Handle.

In the right view, click and drag a marquis as shown to select one IK Handle. Be sure you don't select the cylinder or the IK Chain. Just the Handle.

Step 8
Move the Handle

In the Right view, click and drag as shown to move the handle. You have successfully set up a simple IK rig!

 

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