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Step
1a
Create a NURBS Sphere.
Use either
the Sphere shortcut (shown at left) or the NURBS:Sphere
menu item to invoke the Sphere dialog. |
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Step
1b
Create a NURBS Sphere.
Click
the OK button to accept the default NURBS sphere |
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Step
2
Switch to FreeForm mode.
Use either
the Edit NURBS:FreeForm menu item to switch into
the FreeForm NURBS editing mode |
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Step
3
Switch to V Column selection mode.
In any
of the four 3D views, control + click to invoke the contextual menus.
Select the Select V Columns menu item by clicking
on it. You may have to click on it twice. |
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Step
4
Select the front CVs.
Click
on the very first row of CVs to select them.
Note:
Because the sphere pinches closed at this point, the entire first
row of CVs will look like a single CV. |
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Step
5
Set the v Flex.
In the
FreeForm tool options widget (upper right corner of the screen),
set the v Flex slider to 0.420. |
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Step
6
Move the CVs.
Click
on the z constraint widget (the blue arrow). It will turn yellow
when selected (as shown at left). Hold down the mouse button and
push the CVs into the sphere as shown. |
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Step
7
Change the v Flex
In the
FreeForm tool options widget, set the v Flex slider to 0.1. |
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Step
8
Move the CVs.
Click
on the z constraint widget again. Hold down the mouse button and
pull the CVs out of the sphere as shown. |
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Step
9
Create a Shader.
Switch
to the ShaderMaker view (command + 2). In the ShaderManager, click
on the New button to create a new shader. |
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Step
10
Create a surface node.
Locate
the newly created Object node. Control + click on the Color input
(the little white box to the right of the word Color). From the
contextual menu, select the basics:surface menu
item. |
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Step
11
Render.
Select
the File:Render menu item to render the scene. |
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Step
12
Add an ambient_occlusion node.
Locate
the Surface node. Control + click on the Ambient input. From the
contextual menu, select the raytraced functions:ambient_occlusion
menu item. |
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Step
13
Render.
Select
the File:Render menu item to render the scene.
Not very pretty, is it? Don't worry. It will look better soon. There's
still a couple settings that we need to change. |
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Step
14
Set the ambient color.
The white,
blown out surface is caused by the ambient color. It is set to pure
white. Click on the ambient color box to invoke the Apple color
picker. Switch to the HSV color picker and set the Value to 50%.
Click the OK button to accept. |
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Step
15
Set the ambient occlusion bias.
Click
on the Bias value in the Ambient_Occlusion node. Set the value to
0.3 and click return to accept. |
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Step
16
Render.
Select
the File:Render menu item to render the scene.
That looks better. |
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Step
17
Enable shadows.
In the
Attribute Manager, navigate to the Shadows attribute group inside
the Light attribute group. Set the Shadow Type to Raytraced. Change
the Shadow Bias setting to 2. |
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Step
18
Render.
Select
the File:Render menu item to render the scene. |
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Compare
This
image is identical to the image above, only it was rendered without
ambient occlusion. Notice the difference. |