Render Texture
Allows complex procedural Shaders to be rendered out to uv maps which
can then be applied to the model.
1. Click Utility
in the main tool palette.
2. Click Render Tex in the lower tool palette.
3. Set the desired options.
4. Click the OK to accept or Cancel
to abort.
Render Texture Setup Options:
Shader
Component -
A pop up menu which lists all the base ShaderMaker nodes. Any one of
these can be rendered out.
Auto Apply - After rendering, the
uv map is loaded into memory and applied to the selected Shader component.
Note: the procedural shader used to render this map will be overwritten.
If you wish to keep this, the Shader must be saved first.
Texture Size - The size, in pixels,
of the resultant texture map.
Texture Name - The file name given
to the resultant texture map.
The Render Texture
tool has many uses. When dealing with complex Shaders, this tool can be
called upon to create a texture map which renders much faster than a procedural
Shader. If a procedural Shader is being used on an object with an animated
deformation, the Shader may appear to slide through the object. Rendering
a uv map resolves this problem.

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