ShaderMaker

 

 

Spots
A 3D texture constructed of random spots.

Base Color
Color node defining the area behind the spots.

Spot Color
Color node defining spots. Spot Size Slider/value node defining the size of the spots.

Softness
Slider/value node defining the transition from spot to base colors.

Threshold
Slider/value node defining the lean towards base or spot color. Values close to zero will favor the base color, while values closer to 1 will favor the spot color.

Global Coordinates
When this item is checked, the texture is computed in world space rather than object space. If the object is moving in any way and this option is on, the texture will appear to ïslide' through the object when rendered.